Diablo 3 Necromancer Pack Update: Blizzard Reveals All Major Changes Before Final Release

Diablo 3 Necromancer Pack Update: Blizzard Reveals All Major Changes Before Final Release

The Diablo 3: Necromancer pack update is available to play for all those who signed up for the closed beta. Blizzard also reveals an update that makes changes before its final release.

Diablo 3 Necromancer Pack Update: Blizzard Reveals All Major Changes Before Final Release

According to Blizzard, they have revealed a new update based on the fan feedback. The new update is Diablo 3 Necromancer Pack and it affects all the new characters, their skills, and Passives.

The new passive changes include;

“When this passive successfully prevents death (Final Service), the Necromancer is immune to incoming damage for 4 seconds.”

However, this is not the final version of the update. The final update will be released by the development team later this year. It also points out to a number of things that will not be transferred from the Beta phase to full version.

The new PTR update also adds up a number of Necromancer Set Dungeons in the game’s Adventure mode. It further adds up a time limit that forces the players to complete them in 5 minutes.

Diablo 3 Necromancer Pack Update: Blizzard Reveals All Major Changes Before Final Release

The full and final release date for the Rise of the Necromancer pack is yet to be revealed by Blizzard. However, the successful beta points out that the full version of the update will soon come out.

All those players who have tried the new characters in the game, the Necromancer Pack offers a number of amazing skills such as Long and Short range skills, and pet oriented skills.

Following are the Skills, Passives, and certain Bug fixes that came with the latest update.

Skills

  • Corpse Explosion
  • Base Rune
  • Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards
  • Close Quarters
  • Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards
  • Corpse Lance
  • Base Rune
  • Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target
  • Land of the Dead
  • Base Rune
  • All corpse skills are usable at will for 5 10 seconds
  • Army of the Dead
  • Base Rune
  • Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15-yard radius
  • Frozen Army
  • Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line
  • Dead Storm
  • Raise a storm of the dead that surrounds you damaging enemies for 2,000% 15,500%
  • weapon damage over 5 seconds
  • Unconventional Warfare
  • Damage increased to 50,000% total weapon damage
  • Catatonic Grasp
  • Has been renamed to Blighted Grasp
  • Has been redesigned
  • Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds

Passives

  • Final Service
  • When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds

Note: The tooltip does not currently reflect this

Bug Fixes

  • Decay Golem
  • Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead

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