Anno 2205 Orbit DLC – Three Things We Learned About Running a Space Station

Anno 2205 Orbit DLC – Three Things We Learned About Running a Space Station

So you’ve staked your corporate claim on Earth and the Moon, but what about all that empty space in between just waiting to colonized? In Anno 2205’s Orbit DLC, you launch into orbit and take on the new challenge of planning, constructing, and expanding a modular space station of your very own. The zero-gravity environment presents unique strategic considerations, as well as new opportunities to develop your corporation’s technology and abilities. No one ever said living in space would be easy, so here are a few starter tips to pave the way for aspiring spacefaring CEOs.

Human Resources

Once your space station is in orbit, it’s time to start running some experiments, and they aren’t going to run themselves. You need astronauts, and astronauts need to be trained at an institute. When choosing where to construct your institute, there are two key things to keep in mind.

Firstly, astronauts come in three flavors: biologists, physicists, and engineers. The specialty of each astronaut is determined by the region where they’re trained. Biologists come from the temperate regions, physicists come from the arctic, and engineers come from your lunar colony. Only certain specialties can access certain modules, so be sure to coordinate your institute placement and module choice, or else you could end up with a bunch of idle hands.

The second consideration is where you build your institute within a given sector. Like most of the factory-type buildings in Anno, institutes need an input. In this case, the input is the people who live in a strict radius around the institute. The best placement? Smack dab in the middle of your most upgraded workforce. Once built, your institute will automatically generate astronauts and launch them up to your orbital facility at regular intervals. If you don’t have enough eligible workers in the radius, it’s going to take a really long time to get enough biologists up to your orbital facilities. You can hire astronauts outside of your corporation for 25,000 credits once per training cycle in order to speed your orbital population growth, but strategic institute placement is still crucial to your expansion.

Don’t Rush Into Space

Though the temptation to expand as quickly as possible is understandable in any ambitious CEO, be careful about establishing your orbital colony too early. If you don’t have a solid workforce from which to draw astronauts, your understaffed modules won’t do much of anything except remind you how many resources you spent to get them up there. Even buying improvements to make labs more effective, like solar panels and space greenhouses, won’t move the needle on your production much without the required number of astronauts in the lab. As the old saying goes, you need to walk before you can spacewalk.

Advance Your Technology

Now that we’ve talked about how to get a good start in space, let’s talk about reaping the rewards of your bold expansion. Space stations generate a resource called Expertise that you can spend to unlock upgrades through Nexus, an AI that helps regulate your module production. (After all, what reasonable future space operation doesn’t have an AI?) The Nexus is a web of technologies and bonuses, divided into sections based on the types of modules you can build on your space station. The more modules you have of each type, the higher you can climb on their corresponding tech trees.

Also, keep an eye out for the items that unlock more building supplies for your space station. These are essential for building even more modules and expanding your available real estate, which is delineated a meteoroid-blocking shield that keeps your modules from being pulverized. The technology that you unlock with your Expertise has effects corporation-wide, so when you’re upgrading your executive population by making their luxury foods with rice instead of beef, you’ll have your orbital efforts to thank.

There are also bonus abilities you can add to your combat fleet, including one that deploys a ship that auto-heals your boats when they’re damaged in battle. You can imagine how helpful that can be, and indeed, your space station innovations are an important new gear that can help your corporate machine achieve maximum efficiency.

What else can a space station do for your corporation? Find out by grabbing the Orbit DLC, available now for PC.

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The Author

Chris Watters loves to captain tall ships, drive motorbikes off cliffs, and fight cassowaries. Video games have made his life a lot more manageable. He is a former host and writer at GameSpot, the author of The Gamer’s Bucket List, and now a Communications Specialist for Ubisoft. Follow him on Twitter at @CTWatters.

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