Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

admin
Pinned November 3, 2016

<> Embed

@  Email

Report

Uploaded by user
VR model of Auschwitz helps convict Nazi war criminal
<> Embed @  Email Report

VR model of Auschwitz helps convict Nazi war criminal

Steve Dent , @stevetdent

October 10, 2016
 

DKA/Ralf Breker

German police have used VR forensics tech to prosecute a Nazi war criminal who worked at the Auschwitz-Birkenau concentration camp. The team from the Bavarian state crime office (LKA), led by investigator Ralf Breker, created highly detailed digital models of the facility using maps from a Warsaw surveyor’s office and over a thousand period photos. Using an HTC Vive headset, they were then able to see exactly what the accused would have seen at the time.

“The model can be used in trials to counter the objection of suspects who claim that they did not witness executions or marches to gas chambers from their vantage point,” Nazi war crime investigator Jens Rommel told NBC News.

The technique was used in the trial of former SS guard Reinhold Hanning, who was sentenced to five years for his role in the murder of 170,000 prisoners at Auschwitz. “The advantage the model offers is that I get a better overview of the camp and can [see] the perspective of a suspect, for example in a watchtower,” Breker told the AFP. “To my knowledge, there is no more exact model of Auschwitz.” The team even recreated the original trees, allowing prosecutors, judges and others to determine if a plaintiff’s view was blocked or not.

Breker also uses 3D techniques to solve modern murders, but said that the Auschwitz project was particularly difficult. “When I got back to the hotel room each night after being at Auschwitz, I was shattered. We spent each day with the head of the [Warsaw] archive and he provided us with so many shocking details.”

During one period, for instance, 438,000 Hungarian Jews arrived at the camp, and the volume of people murdered and cremated caused the chimneys to crack. “The SS men then actually built drains for the fat to collect from the bodies, which could be used to fuel the fire for the next round of corpses,” Breker said. “There are truly no words for it.”

The team does get some satisfaction knowing that its technology could help convict the “double-digit” number of Nazi war criminals who are still alive today, though. Breker also feels the technique can be used in modern courts. “In two or three years, you’ll be able to enter the scene of every serious crime virtually,” he says. The model might also be loaned to Israel’s Yad Vashem memorial, so that visitors can see for themselves the massive extent (15 square miles) of humanity at its worst.

Via: NBC
 
 
Steve should have known that engineering was not for him when he spent most of his time at university monkeying with his 8086 clone PC. Although he graduated, a lifelong obsession of wanting the “solitaire” win animation to go faster had begun. Always seeking a gadget fix, he dabbles in photography, video, 3D-animation, and is a licensed private pilot. He followed l’amour de sa vie from Vancouver, BC to France, and now lives near Paris.

(72)

Pinned onto