Dreams is finally here. The latest game by Media Molecule, the delightfully whimsical studio behind LittleBigPlanet and Tearaway, was first teased at the PlayStation 4 reveal event in February 2013. A Creator Early Access was released on Tuesday (April 16th), mere hours before Mark Cerny, a systems architect at Sony, revealed the first details about the PlayStation 5. Dreams, then, was dangerously close to missing an entire console generation.
(What is this, The Last Guardian?)
I was nervous to boot up Dreams and see what Media Molecule has been slaving over for so many years. Part of me was sure the package couldn’t justify such a protracted development cycle. From the opening screen, though, it was obvious where all the company’s time and resources had gone. To put it bluntly, Dreams isn’t a video game. It’s a powerful,
Dreams
I’ve spent the last couple of days rattling through the game’s introductory tutorials. They’re well designed, with simple scenarios and a picture-in-picture video player that visualizes each instruction. A cheerful and unashamedly British narrator known as the Dream Architect explains every menu, tool and

The basic controls are easy enough to grasp. The left stick moves the camera on a two-dimensional plane (forward, backwards, left and right) while the right stick tilts it up and down. Holding the L1 button will
You also have a colorful “imp” to select objects and menus, like an on-screen cursor. It’s tied to the accelerometer on the
The rest of the control scheme is

Before too long, I was learning how to scale,
For inspiration, I checked out some community creations. I knew the public had already created
I found a close-to-complete recreation of P.T., the beloved teaser for

Okay, it’s time for a small confession: I haven’t started my
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